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Clash of Clans 18.200.0 update

Published by Supercell 18 Feb 2026, 07:18 UTC, compared with 18.0.12. Every affected level, read straight from the game's own data files. Not affiliated with or endorsed by Supercell.

Clash of Clans 18.200 1 version · 18 Feb 2026 15 5

18.200.0

18 Feb 2026, 07:18 UTC · compared with 18.0.12
15 buffs 5 nerfs 6 new

New in the game

  • Dragon Dukenew hero · 25 levels
  • Greedy Ravennew pet · 10 levels
  • Fire Heartnew equipment · 18 levels
  • Rocket Backpacknew equipment · 27 levels
  • Stun Blasternew equipment · 18 levels
  • Flame Blowernew equipment · 18 levels

New levels (18)

  • Archer level 14
  • Baby Dragon level 12
  • Electro Titan level 5
  • Hog Rider level 15
  • Witch level 8
  • Lava Hound level 8
  • Stone Slammer level 6
  • Troop Launcher levels 2–4
  • Revive Spell level 5
  • Earthquake Spell levels 6–8
  • Pet House level 12
  • Mortar level 18
  • Hidden Tesla level 17
  • Inferno Tower level 12
  • Spell Tower level 4
  • Firespitter level 3
  • Seeking Air Mine level 8
  • Giga Bomb level 4

Troops

DruidNerf
  • Damage per second −18–23% levels 1–5
Every level (5)
Level Damage per second
1 -65 to -80
2 -70 to -85
3 -75 to -90
4 -80 to -95
5 -85 to -100
Electro DragonBuff
  • Hitpoints +3–6% levels 1–9
  • Damage per second +2–8% levels 1–9
Every level (9)
Level Hitpoints Damage per second
1 3,200 to 3,400 240 to 260
2 3,700 to 3,900 270 to 290
3 4,200 to 4,400 300 to 320
4 4,500 to 4,700 330 to 350
5 4,800 to 5,000 360 to 380
6 5,200 to 5,400 390 to 410
7 5,500 to 5,700 420 to 440
8 6,000 to 6,200 450 to 460
9 6,500 to 6,700 490 to 500
Electro TitanBuff
  • Hitpoints +4% level 4: 8,400 → 8,700
Every level (1)
Level Hitpoints
4 8,400 to 8,700
Meteor GolemBuff
  • Hitpoints +167–225% levels 1–3
  • Damage per second +162–181% levels 1–3
Every level (3)
Level Hitpoints Damage per second
1 4,000 to 13,000 160 to 450
2 5,000 to 14,500 185 to 500
3 6,000 to 16,000 210 to 550
ThrowerBuff
  • Hitpoints +5% levels 1–3
  • Movement speed +10% levels 1–4
  • Damage per second +5% levels 2–3
Every level (4)
Level Hitpoints Movement speed Damage per second
1 2,100 to 2,200 200 to 220 —
2 2,250 to 2,350 200 to 220 200 to 210
3 2,500 to 2,600 200 to 220 220 to 230
4 — 200 to 220 —

Siege machines

Battle DrillBuff
  • Hitpoints +4–9% levels 1–5
Every level (5)
Level Hitpoints
1 4,600 to 4,800
2 4,900 to 5,100
3 5,200 to 5,400
4 5,500 to 5,800
5 5,800 to 6,300
Flame FlingerBuff
  • Damage per second +183% levels 1–5
Every level (5)
Level Damage per second
1 45 to 127
2 50 to 141
3 55 to 155
4 60 to 169
5 65 to 184
Troop LauncherMixed
  • Hitpoints +18% level 1: 1,700 → 2,000
  • Damage per second −102% level 1: 45 → -1
  • Splash radius (tiles) −99% level 1: 1 → 0.01
  • Range (tiles) +696% level 1: 10.05 → 80
  • Time between attacks +20% level 1: 5s → 6s
  • Movement speed −100% level 1: 80 → 0
  • Upgrade time −37% level 2: 9d 12h → 6d
  • Laboratory required +44% level 1: 9 → 13
  • Upgrade cost (Elixir) +12% level 2: 7,600,000 → 8,500,000
Every level (2)
Level Hitpoints Damage per second Splash radius (tiles) Range (tiles) Time between attacks Movement speed Upgrade time Laboratory required Upgrade cost (Elixir)
1 1,700 to 2,000 45 to -1 1 to 0.01 10.05 to 80 5s to 6s 80 to 0 — 9 to 13 —
2 — — — — — — 9d 12h to 6d — 7,600,000 to 8,500,000
Wall WreckerBuff
  • Hitpoints +13–18% levels 5–6
  • Damage per second +29–34% levels 5–6
Every level (2)
Level Hitpoints Damage per second
5 7,500 to 8,500 450 to 580
6 8,500 to 10,000 500 to 670

Spells

Totem SpellNerf
  • Radius (tiles) −17% levels 1–4
Every level (4)
Level Radius (tiles)
1 6 to 5
2 6 to 5
3 6 to 5
4 6 to 5

Hero equipment

Heroic TorchBuff
  • Hitpoints +9–17% levels 1–27
  • Damage per second +9–20% levels 1–27
  • Heal on activation +4–10% levels 1–27
Every level (27)
Level Hitpoints Damage per second Heal on activation
1 30 to 35 10 to 12 100 to 110
2 35 to 40 11 to 13 110 to 120
3 37 to 42 12 to 14 120 to 130
4 40 to 45 14 to 16 130 to 140
5 45 to 50 16 to 18 140 to 150
6 47 to 52 18 to 20 150 to 160
7 50 to 55 20 to 22 160 to 170
8 55 to 60 22 to 24 170 to 180
9 57 to 63 24 to 27 180 to 190
10 60 to 66 26 to 29 190 to 200
11 65 to 71 28 to 31 200 to 210
12 67 to 74 30 to 34 210 to 220
13 70 to 77 32 to 36 220 to 230
14 75 to 82 34 to 38 230 to 240
15 77 to 85 36 to 41 240 to 250
16 80 to 88 38 to 43 250 to 260
17 85 to 93 40 to 45 260 to 270
18 87 to 96 42 to 48 270 to 285
19 90 to 99 45 to 51 280 to 295
20 95 to 104 48 to 54 290 to 305
21 97 to 107 51 to 58 300 to 320
22 100 to 110 54 to 61 310 to 330
23 105 to 115 57 to 64 320 to 340
24 107 to 118 60 to 68 330 to 355
25 110 to 121 63 to 71 340 to 365
26 115 to 126 66 to 74 350 to 375
27 125 to 137 69 to 78 360 to 390
Life GemBuff
  • Hitpoints +3% levels 1–18
  • Damage per second +2–6% levels 4–18
Every level (18)
Level Hitpoints Damage per second
1 165 to 170 —
2 179 to 184 —
3 189 to 195 —
4 199 to 205 18 to 19
5 211 to 217 20 to 21
6 223 to 230 22 to 23
7 248 to 255 24 to 25
8 274 to 282 26 to 27
9 303 to 312 31 to 32
10 334 to 344 35 to 36
11 370 to 381 42 to 43
12 386 to 398 46 to 47
13 403 to 415 51 to 53
14 419 to 432 55 to 57
15 436 to 449 59 to 61
16 452 to 466 64 to 66
17 469 to 483 68 to 70
18 485 to 500 73 to 75
Noble IronBuff
  • Attack speed bonus % +6–20% levels 1–18
Every level (18)
Level Attack speed bonus %
1 5 to 6
2 6 to 7
3 6 to 7
4 7 to 8
5 8 to 9
6 8 to 9
7 9 to 10
8 10 to 11
9 10 to 11
10 11 to 12
11 12 to 13
12 12 to 13
13 13 to 14
14 14 to 15
15 14 to 15
16 15 to 16
17 16 to 17
18 17 to 18

Pets

L.A.S.S.IBuff
  • Hitpoints +3–10% levels 1–15
  • Damage per second +4–38% levels 1–15
Every level (15)
Level Hitpoints Damage per second
1 2,700 to 2,800 150 to 160
2 2,800 to 2,900 160 to 170
3 2,900 to 3,000 170 to 180
4 3,000 to 3,100 180 to 190
5 3,100 to 3,200 190 to 200
6 3,200 to 3,300 200 to 210
7 3,300 to 3,400 210 to 220
8 3,400 to 3,500 220 to 230
9 3,500 to 3,600 230 to 240
10 3,600 to 3,700 240 to 260
11 3,700 to 3,850 250 to 290
12 3,800 to 3,950 260 to 310
13 3,900 to 4,100 270 to 330
14 4,000 to 4,300 280 to 360
15 4,100 to 4,500 290 to 400
Poison LizardBuff
  • Hitpoints +10–21% levels 1–15
  • Range (tiles) +29% levels 1–15
Every level (15)
Level Hitpoints Range (tiles)
1 1,250 to 1,400 3.5 to 4.5
2 1,300 to 1,450 3.5 to 4.5
3 1,350 to 1,500 3.5 to 4.5
4 1,400 to 1,550 3.5 to 4.5
5 1,450 to 1,600 3.5 to 4.5
6 1,500 to 1,650 3.5 to 4.5
7 1,550 to 1,700 3.5 to 4.5
8 1,600 to 1,800 3.5 to 4.5
9 1,650 to 1,900 3.5 to 4.5
10 1,700 to 2,050 3.5 to 4.5
11 1,750 to 2,100 3.5 to 4.5
12 1,800 to 2,150 3.5 to 4.5
13 1,850 to 2,200 3.5 to 4.5
14 1,900 to 2,250 3.5 to 4.5
15 1,950 to 2,300 3.5 to 4.5

Defenses and buildings

CannonBuff
  • Damage per second (alt mode) +180–300% levels 1–21
Every level (21)
Level Damage per second (alt mode)
1 5 to 14
2 6 to 20
3 8 to 26
4 10 to 34
5 13 to 46
6 16 to 60
7 20 to 80
8 24 to 96
9 28 to 112
10 32 to 128
11 37 to 148
12 43 to 170
13 48 to 190
14 53 to 200
15 58 to 210
16 60 to 220
17 63 to 230
18 65 to 250
19 70 to 270
20 75 to 300
21 80 to 320
FirespitterBuff
  • Damage per second +794% levels 1–2
Every level (2)
Level Damage per second
1 46 to 411
2 49 to 438
MortarNerf
  • Damage per second (alt mode) −31–38% levels 1–17
Every level (17)
Level Damage per second (alt mode)
1 8 to 5
2 9 to 6
3 11 to 7
4 13 to 9
5 17 to 11
6 20 to 13
7 27 to 18
8 37 to 25
9 47 to 31
10 56 to 38
11 64 to 43
12 70 to 47
13 77 to 52
14 88 to 59
15 99 to 66
16 110 to 74
17 121 to 81
Multi Archer TowerNerf
  • Time between attacks +20% levels 1–4
Every level (4)
Level Time between attacks
1 0.5s to 0.6s
2 0.5s to 0.6s
3 0.5s to 0.6s
4 0.5s to 0.6s
Multi Gear TowerBuff
  • Damage per second +15–17% levels 1–3
  • Damage per second (alt mode) +31% levels 1–3
Every level (3)
Level Damage per second Damage per second (alt mode)
1 300 to 350 500 to 650
2 320 to 370 530 to 690
3 340 to 390 540 to 710

Guardians

LongshotNerf
  • Splash radius (tiles) −33% levels 1–5
  • Range (tiles) −8% levels 1–5
Every level (5)
Level Splash radius (tiles) Range (tiles)
1 1.5 to 1 12 to 11
2 1.5 to 1 12 to 11
3 1.5 to 1 12 to 11
4 1.5 to 1 12 to 11
5 1.5 to 1 12 to 11

Upgrade costs, times and requirements

Minion PrinceCheaper / faster
  • Upgrade time −7–25% levels 36–75
Every level (40)
Level Upgrade time
36 2d 6h to 2d
37 2d 6h to 2d
38 2d 6h to 2d
39 2d 6h to 2d
40 2d 6h to 2d
41 3d to 2d 6h
42 3d to 2d 6h
43 3d to 2d 6h
44 3d to 2d 6h
45 3d to 2d 6h
46 4d to 3d
47 4d to 3d
48 4d to 3d
49 4d to 3d
50 4d to 3d
51 4d 12h to 4d
52 4d 12h to 4d
53 4d 12h to 4d
54 4d 12h to 4d
55 4d 12h to 4d
56 5d to 4d 12h
57 5d to 4d 12h
58 5d to 4d 12h
59 5d to 4d 12h
60 5d to 4d 12h
61 6d to 5d
62 6d to 5d
63 6d to 5d
64 6d to 5d
65 6d to 5d
66 7d to 6d
67 7d to 6d
68 7d to 6d
69 7d to 6d
70 7d to 6d
71 7d 12h to 7d
72 7d 12h to 7d
73 7d 12h to 7d
74 7d 12h to 7d
75 7d 12h to 7d