Clash of Clans · village, war, CWL & capital analytics

Every upgrade, every war, every star.

Clash Scope reads your village and your clan from the Clash of Clans API, turns levels into costs and build times you can plan around, and keeps every player's war, CWL and Capital Raid performance long after the game has moved on.

Link your village See every screen Free · works with any clan tag · verification optional
heroes · upgrade cost
Hero cards showing which are maxed for the current Town Hall and which have levels left, with the next upgrade's cost and time and the whole run to the cap
war room · live
War room showing a 45-45 draw with star-lead momentum and the war progress scrubber
dashboard
Dashboard with idle builders, builder capacity, Town Hall spread and upgrade goals

Plan upgrades

Know what the next level costs before you tap it.

Village overview with home village, builder base, category progress, the upgrade pipeline and hero coverage

A village here is ten progress categories, not a wall of buildings: troops, spells, pets, heroes, equipment, sieges, traps, helpers, guardians and the buildings themselves. Every item carries the level you own, the cap your Town Hall allows, and the exact gold, elixir, dark elixir and time for the next one.

Set target levels and Clash Scope packs them across your builders, lab and pet house, then tells you the date: the parallel ETA against the serial time, which lane is the bottleneck, and the resource bill to farm. That is the difference between knowing an upgrade is expensive and knowing it is 29 days rather than 125.

  • Costs from game data — not estimates, with discounts already applied.
  • Home and builder base — the village people forget, in the same view.
  • A finish date — that moves as your builders do.
Item progress across a village:  category with levels owned, levels remaining and what is capped
Upgrade goal with ETA, the lane bottleneck and a per-builder timeline

Run the war

Every war keeps a record of every player.

War room showing a 45-45 draw with star-lead momentum and the war progress scrubber

While a war runs, the room answers what gets asked in clan chat anyway: who still has attacks, which of our bases are open, and whether the lead is stars or only destruction. The momentum line can be scrubbed from the first hit of battle day to the last.

When it closes, nothing is discarded. The map, the attack log for both sides and every player's numbers stay exactly as they were, so fifty wars later you can still see who cleans up, who hits above their weight and who quietly misses. War MVP scores it the same way every month, and the roster advisor turns that record into a proposed line-up rather than an argument.

  • Live and after — the war you are in, and the fifty before it.
  • Named, not totalled — every number resolves to a member.
  • Rosters that argue themselves — form, readiness and a proposed line-up.
War map showing which attacker hit which base, beside team progress
War MVP for the month with the scoring breakdown per player

Survive league week

A CWL record that outlives the season.

CWL league standings ranked by stars with bonus, margin and attack usage

Seven wars in seven days, and the game keeps almost none of it. Clash Scope follows each round while it runs — stars, destruction, attacks left, the same momentum scrubber the clan war uses — then archives the season with its final standing, CWL stars with bonus, average destruction and the players who earned them.

That history is the point. The player index sorts everyone by total stars, stars per attack, triple rate, hold rate or MVP finishes; head-to-head stacks up to eight attackers side by side. Picking a roster for round six stops being a matter of who shouted last in clan chat.

  • Eight clans, seven rounds — ranked by CWL stars with bonus.
  • Scout before you meet them — any clan in the group, opened.
  • Seasons stay open — last league is there when this one goes badly.
CWL analytics with squad pulse, form leaders, MVP race and defence wall across the league season
Head-to-head comparison of players across CWL seasons

Keep the clan record

One workspace per clan, kept in sync.

Clan workspace with the roster, war room and sync state for one clan

Every clan a village of yours sits in gets its own workspace: roster, war room, raid weekends and sync settings, with one set as your default. War, CWL, roster and per-player pulls each run on their own interval, and the last run is visible rather than assumed.

Rosters churn, so the record does not depend on the roster. Members who leave are kept with the clan they moved to, which means last season still makes sense months later, and someone who comes back picks up their history instead of starting blank.

  • Former members kept — with where they went.
  • Sync you can see — intervals, last run, and what it covered.
  • Read-only — nothing here writes back to the game.
Auto sync settings with per-clan intervals for war, CWL, roster and players
My Clans list with each clan a village of yours sits in, its role, league and last sync

Getting started

Three steps, one player tag.

A player tag is public, the Clash API is read-only, and nothing here is written back to the game. Linking a village changes what you can see, not what your account is — and the clan comes with it, so the first war you open is already yours.

1

Find your village

Your tag pulls Town Hall, heroes, troops, spells and pets straight from the Clash API, and the clan it belongs to comes with them.

2

Verify ownership — optional

The in-game API token, checked once and never stored. It settles who owns a tag when two accounts claim it. Skip it and the village still works for seven days.

3

Add building levels — optional

Paste a village export for walls, storages and buildings. They are the only things the Clash API does not carry; everything else syncs without it.

Pricing

There isn't any.

No paid tier to upsell you to, no seat count, no locked reports. If a page exists, your clan can use it.

  • Every village, war and CWL season you track
  • Every clanmate on the roster, at no per-seat cost
  • Your data stays yours — delete a village and it goes
clashscope · villages
Village board listing every tracked village with builder, lab and pet house status

Good to know

Do I need my clan's permission?

No. You add your own village by player tag, and the clan it belongs to comes with it. Nothing here changes anything in the game.

What is the in-game API token for?

It proves a village is yours, which matters when two accounts claim the same tag. Checked once, never stored. A new village works for seven days without it.

Why upload a village export?

Building, wall and storage levels are not in the Clash API — an export is the only place they exist. Heroes, troops, spells and pets sync without one.

Is this affiliated with Supercell?

No. Clash Scope is fan content made under Supercell's Fan Content Policy, and is not endorsed or sponsored by them.

Start with one player tag.

Two minutes to your first war room, and nothing to pay at the end of it.