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Clash of Clans 17.447.1 update

Published by Supercell 18 Jul 2025, 14:03 UTC, compared with 17.27.1. Every affected level, read straight from the game's own data files. Not affiliated with or endorsed by Supercell.

Clash of Clans 17.447 1 version · 18 Jul 2025 9 12

17.447.1

18 Jul 2025, 14:03 UTC · compared with 17.27.1
9 buffs 12 nerfs 7 new

New in the game

  • Furnacenew troop · 4 levels
  • Ice Block Spellnew spell · 5 levels
  • Sneezynew pet · 10 levels
  • Dark Crownnew equipment · 27 levels
  • Noble Ironnew equipment · 18 levels
  • Action Figurenew equipment · 27 levels
  • Crafting Stationnew building

New levels (19)

  • Balloon level 12
  • Hog Rider level 14
  • Golem level 14
  • Lava Hound level 7
  • Battle Blimp level 5
  • Yeti level 7
  • Ice Golem level 9
  • Druid level 5
  • Bat Spell level 7
  • Unicorn levels 11–15
  • Frosty levels 11–15
  • Army Camp level 13
  • Builders Hut level 7
  • Dark Barracks level 12
  • Inferno Tower level 11
  • Dark Spell Factory level 7
  • Pet House level 11
  • Monolith level 4
  • Ricochet Cannon level 3

Troops

ArcherBuff
  • Hitpoints +4–13% levels 1–3
  • Damage per second +8–14% levels 1–3
  • Upgrade time −10–60% levels 2–6, 8–12
  • Upgrade cost (Elixir) −33% level 2: 30,000 → 20,000
Every level (11)
Level Hitpoints Damage per second Upgrade time Upgrade cost (Elixir)
1 20 to 22 7 to 8 — —
2 23 to 26 9 to 10 2h to 1h 30,000 to 20,000
3 28 to 29 12 to 13 5h to 2h —
4 — — 7h to 3h —
5 — — 14h to 8h —
6 — — 18h to 12h —
8 — — 2d to 1d 12h —
9 — — 3d to 2d 12h —
10 — — 4d to 3d 12h —
11 — — 5d to 4d 12h —
12 — — 9d to 5d 12h —
BarbarianBuff
  • Damage per second +7–12% levels 1–3
  • Movement speed +10% levels 1–12
  • Upgrade time −20–75% levels 2–12
  • Upgrade cost (Elixir) −50% level 2: 20,000 → 10,000
Every level (12)
Level Damage per second Movement speed Upgrade time Upgrade cost (Elixir)
1 8 to 9 200 to 220 — —
2 11 to 12 200 to 220 1h to 30m 20,000 to 10,000
3 14 to 15 200 to 220 4h to 1h —
4 — 200 to 220 6h to 2h —
5 — 200 to 220 12h to 4h —
6 — 200 to 220 18h to 8h —
7 — 200 to 220 1d to 12h —
8 — 200 to 220 2d to 1d —
9 — 200 to 220 2d 12h to 2d —
10 — 200 to 220 4d to 3d 4h —
11 — 200 to 220 5d to 4d —
12 — 200 to 220 9d to 5d —
Dragon RiderBuff
  • Hitpoints +2–6% levels 4–5
  • Upgrade time −12–31% levels 2–4
Every level (4)
Level Hitpoints Upgrade time
2 — 8d to 7d
3 — 10d 12h to 8d 12h
4 5,000 to 5,100 13d to 9d
5 5,300 to 5,600 —
GiantBuff
  • Hitpoints +12–39% levels 1–5
  • Damage per second +5–9% levels 1–3
  • Upgrade time −8–50% levels 2–5, 8–12
Every level (10)
Level Hitpoints Damage per second Upgrade time
1 300 to 400 11 to 12 —
2 360 to 500 14 to 15 4h to 2h
3 450 to 600 19 to 20 8h to 4h
4 600 to 700 — 12h to 6h
5 800 to 900 — 16h to 12h
8 — — 2d 12h to 2d
9 — — 3d to 2d 18h
10 — — 4d 12h to 4d
11 — — 5d 12h to 5d
12 — — 10d 12h to 6d
MinerBuff
  • Hitpoints +5–11% levels 8–11
  • Damage per second +5–9% levels 10–11
  • Upgrade cost (Elixir) −40% level 2: 2,500,000 → 1,500,000
  • Upgrade time −10–38% levels 4–10
Every level (9)
Level Hitpoints Damage per second Upgrade cost (Elixir) Upgrade time
2 — — 2,500,000 to 1,500,000 —
4 — — — 3d to 2d 12h
5 — — — 3d 12h to 3d
6 — — — 4d 12h to 4d
7 — — — 5d to 4d 12h
8 1,100 to 1,150 — — 8d to 6d 6h
9 1,250 to 1,350 — — 9d to 7d
10 1,400 to 1,550 152 to 160 — 12d to 7d 12h
11 1,600 to 1,750 160 to 175 — —
ThrowerBuff
  • Hitpoints +14–17% levels 1–3
  • Damage per second +6% levels 1–3
Every level (3)
Level Hitpoints Damage per second
1 1,800 to 2,100 180 to 190
2 1,950 to 2,250 190 to 200
3 2,100 to 2,400 200 to 210
Wall BreakerBuff
  • Damage per second +50–100% levels 1–4
  • Upgrade time −11–56% levels 2–5, 9–12
  • Upgrade cost (Elixir) −20% level 2: 100,000 → 80,000
Every level (9)
Level Damage per second Upgrade time Upgrade cost (Elixir)
1 6 to 10 — —
2 10 to 20 6h to 3h 100,000 to 80,000
3 15 to 25 9h to 4h —
4 20 to 30 14h to 12h —
5 — 18h to 16h —
9 — 4d 12h to 4d —
10 — 7d to 6d —
11 — 8d to 6d 12h —
12 — 10d 12h to 7d —

Spells

Haste SpellBuff
  • Number of hits +2% levels 1–6
  • Upgrade time −11–33% levels 2, 4–5
Every level (6)
Level Number of hits Upgrade time
1 40 to 41 —
2 60 to 61 1d 12h to 1d
3 80 to 81 —
4 100 to 101 4d to 3d
5 120 to 121 4d 12h to 4d
6 120 to 121 —
Jump SpellBuff
  • Number of hits +20–23% levels 1–5
  • Upgrade time −33% level 2: 1d 12h → 1d
Every level (5)
Level Number of hits Upgrade time
1 66 to 81 —
2 133 to 161 1d 12h to 1d
3 199 to 241 —
4 266 to 321 —
5 333 to 401 —

Hero equipment

Heroic TorchNerf
  • Hitpoints −70–80% levels 1–27
  • Damage per second −46–62% levels 1–27
  • Heal on activation −39–50% levels 1–27
Every level (27)
Level Hitpoints Damage per second Heal on activation
1 150 to 30 24 to 10 200 to 100
2 160 to 35 28 to 11 215 to 110
3 170 to 37 32 to 12 230 to 120
4 180 to 40 36 to 14 245 to 130
5 190 to 45 40 to 16 260 to 140
6 200 to 47 44 to 18 275 to 150
7 210 to 50 48 to 20 290 to 160
8 220 to 55 52 to 22 305 to 170
9 230 to 57 56 to 24 320 to 180
10 240 to 60 60 to 26 335 to 190
11 250 to 65 64 to 28 350 to 200
12 260 to 67 68 to 30 365 to 210
13 270 to 70 72 to 32 380 to 220
14 280 to 75 76 to 34 395 to 230
15 290 to 77 80 to 36 410 to 240
16 300 to 80 84 to 38 425 to 250
17 310 to 85 88 to 40 440 to 260
18 320 to 87 92 to 42 455 to 270
19 330 to 90 96 to 45 470 to 280
20 340 to 95 100 to 48 485 to 290
21 350 to 97 104 to 51 500 to 300
22 360 to 100 108 to 54 515 to 310
23 370 to 105 112 to 57 530 to 320
24 380 to 107 116 to 60 545 to 330
25 390 to 110 120 to 63 560 to 340
26 400 to 115 124 to 66 575 to 350
27 410 to 125 128 to 69 590 to 360

Defenses and buildings

Army CampNerf
  • Hitpoints −6–60% levels 1–6
  • Upgrade time −25–80% levels 2–6
Every level (6)
Level Hitpoints Upgrade time
1 250 to 100 —
2 270 to 150 5m to 1m
3 290 to 200 15m to 5m
4 310 to 250 2h to 30m
5 330 to 300 5h to 2h
6 350 to 330 8h to 6h
BarracksNerf
  • Hitpoints −1–60% levels 1–8
  • Upgrade time −17–67% levels 3–4, 6–14, 18–19
Every level (16)
Level Hitpoints Upgrade time
1 250 to 100 —
2 290 to 200 —
3 330 to 250 30s to 15s
4 370 to 300 5m to 2m
5 420 to 360 —
6 470 to 420 4h to 2h
7 520 to 500 12h to 4h
8 580 to 575 18h to 6h
9 — 1d to 12h
10 — 1d 12h to 1d
11 — 2d 12h to 1d 12h
12 — 3d to 2d
13 — 5d to 4d
14 — 6d to 5d
18 — 12d to 9d
19 — 15d to 11d
CannonNerf
  • Hitpoints −1–29% levels 1–6
  • Damage per second −3–22% levels 1–6
  • Upgrade time −17–64% levels 2–10, 12–13, 15–17, 19, 21–22
Every level (18)
Level Hitpoints Damage per second Upgrade time
1 420 to 300 9 to 7 —
2 470 to 360 11 to 10 10s to 5s
3 520 to 420 15 to 13 1m to 30s
4 570 to 500 19 to 17 5m to 2m
5 620 to 600 25 to 23 45m to 20m
6 670 to 660 31 to 30 1h to 30m
7 — — 2h to 1h
8 — — 4h to 2h
9 — — 6h to 3h
10 — — 8h to 3h 30m
12 — — 12h to 4h 30m
13 — — 14h to 5h
15 — — 18h to 8h
16 — — 12h to 10h
17 — — 1d to 11h
19 — — 2d to 20h
21 — — 3d to 1d 12h
22 — — 3d 12h to 2d
Clan CastleNerf
  • Hitpoints −10–40% levels 1–3
  • Upgrade time −20–75% levels 3, 6–9, 12–13
Every level (9)
Level Hitpoints Upgrade time
1 1,000 to 600 —
2 1,400 to 1,200 —
3 2,000 to 1,800 8h to 2h
6 — 2d to 1d 12h
7 — 4d to 2d
8 — 4d 12h to 3d
9 — 5d to 4d
12 — 11d to 8d
13 — 12d to 9d
Elixir CollectorNerf
  • Hitpoints −3–81% levels 1–8
  • Upgrade time −50–75% levels 2–17
Every level (17)
Level Hitpoints Upgrade time
1 400 to 75 —
2 440 to 150 10s to 5s
3 480 to 300 30s to 15s
4 520 to 400 2m to 1m
5 560 to 500 5m to 2m
6 600 to 550 20m to 5m
7 640 to 600 1h to 15m
8 680 to 660 2h to 30m
9 — 3h to 1h
10 — 4h to 2h
11 — 6h to 3h
12 — 12h to 4h
13 — 16h to 6h
14 — 20h to 8h
15 — 1d 16h to 12h
16 — 2d 18h to 1d
17 — 4d to 2d
Elixir StorageNerf
  • Hitpoints −6–62% levels 1–9
  • Upgrade time −25–62% levels 4–7, 9–18
Every level (18)
Level Hitpoints Upgrade time
1 400 to 150 —
2 600 to 300 —
3 800 to 450 —
4 1,000 to 600 10m to 5m
5 1,200 to 800 30m to 15m
6 1,400 to 1,000 1h to 30m
7 1,600 to 1,250 1h 30m to 1h
8 1,700 to 1,500 —
9 1,800 to 1,700 4h to 3h
10 — 8h to 4h
11 — 12h to 5h
12 — 16h to 6h
13 — 1d to 12h
14 — 2d to 1d
15 — 3d to 2d
16 — 4d to 3d
17 — 6d to 4d
18 — 9d to 5d
Gold MineNerf
  • Hitpoints −3–81% levels 1–8
  • Upgrade time −50–75% levels 2–17
Every level (17)
Level Hitpoints Upgrade time
1 400 to 75 —
2 440 to 150 10s to 5s
3 480 to 300 30s to 15s
4 520 to 400 2m to 1m
5 560 to 500 5m to 2m
6 600 to 550 20m to 5m
7 640 to 600 1h to 15m
8 680 to 660 2h to 30m
9 — 3h to 1h
10 — 4h to 2h
11 — 6h to 3h
12 — 12h to 4h
13 — 16h to 6h
14 — 20h to 8h
15 — 1d 16h to 12h
16 — 2d 18h to 1d
17 — 4d to 2d
Gold StorageNerf
  • Hitpoints −6–62% levels 1–9
  • Upgrade time −25–62% levels 4–7, 9–18
Every level (18)
Level Hitpoints Upgrade time
1 400 to 150 —
2 600 to 300 —
3 800 to 450 —
4 1,000 to 600 10m to 5m
5 1,200 to 800 30m to 15m
6 1,400 to 1,000 1h to 30m
7 1,600 to 1,250 1h 30m to 1h
8 1,700 to 1,500 —
9 1,800 to 1,700 4h to 3h
10 — 8h to 4h
11 — 12h to 5h
12 — 16h to 6h
13 — 1d to 12h
14 — 2d to 1d
15 — 3d to 2d
16 — 4d to 3d
17 — 6d to 4d
18 — 9d to 5d
ScattershotNerf
  • Damage per second −3–5% levels 3–6
  • Upgrade time −11–22% levels 2–6
Every level (5)
Level Damage per second Upgrade time
2 — 8d to 7d
3 175 to 170 9d to 8d
4 185 to 175 10d to 8d 12h
5 190 to 180 11d to 8d 18h
6 195 to 185 11d 12h to 9d
Town HallNerf
  • Hitpoints −5–50% levels 1–4
  • Upgrade time +20–82% levels 11–13
  • Upgrade time −8–20% levels 16–18
Every level (10)
Level Hitpoints Upgrade time
1 450 to 400 —
2 1,600 to 800 —
3 1,850 to 1,600 —
4 2,100 to 2,000 —
11 — 2d 12h to 3d
12 — 2d 18h to 5d
13 — 4d 6h to 6d
16 — 11d to 10d
17 — 12d to 11d
18 — 15d to 12d
WallNerf
  • Hitpoints −4–67% levels 1–7, 13–18
Every level (13)
Level Hitpoints
1 300 to 100
2 500 to 200
3 700 to 400
4 900 to 800
5 1,400 to 1,200
6 2,000 to 1,800
7 2,500 to 2,400
13 9,000 to 8,000
14 11,000 to 9,000
15 12,500 to 10,000
16 13,500 to 11,000
17 14,500 to 12,000
18 15,500 to 13,000

Upgrade costs, times and requirements

Air DefenseCheaper / faster
  • Upgrade time −25–40% levels 2, 4–7, 15
Every level (6)
Level Upgrade time
2 1h 30m to 1h
4 10h to 6h
5 16h to 12h
6 1d to 18h
7 1d 12h to 1d
15 11d to 7d
Air SweeperCheaper / faster
  • Upgrade time −25–33% levels 2–5
  • Upgrade cost (Gold) −50% level 2: 400,000 → 200,000
Every level (4)
Level Upgrade time Upgrade cost (Gold)
2 6h to 4h 400,000 to 200,000
3 8h to 6h —
4 12h to 8h —
5 18h to 12h —
Archer TowerCheaper / faster
  • Upgrade time −25–67% levels 2–6, 8–10, 12–13, 15, 17, 19, 21–22
Every level (15)
Level Upgrade time
2 30s to 15s
3 5m to 2m
4 45m to 20m
5 3h to 1h
6 4h to 1h 30m
8 6h to 3h
9 8h to 4h
10 10h to 5h
12 14h to 7h
13 16h to 8h
15 20h to 11h
17 1d 12h to 20h
19 2d 12h to 1d 6h
21 3d 12h to 2d
22 4d to 3d
BlacksmithCheaper / faster
  • Upgrade time −9–50% levels 2–7, 9–10
  • Upgrade cost (Elixir) −20% level 2: 750,000 → 600,000
Every level (8)
Level Upgrade time Upgrade cost (Elixir)
2 1d to 12h 750,000 to 600,000
3 2d to 1d —
4 3d to 2d —
5 4d to 3d —
6 5d to 4d —
7 6d to 5d —
9 8d to 7d 6h —
10 9d to 8d —
Bomb TowerCheaper / faster
  • Upgrade time −10–41% levels 2–6, 8–12
Every level (10)
Level Upgrade time
2 18h to 12h
3 1d to 18h
4 1d 12h to 1d
5 2d to 1d 12h
6 2d 12h to 1d 18h
8 4d to 3d
9 4d 12h to 4d
10 5d to 4d 12h
11 6d to 5d
12 11d to 6d 12h
Builders HutCheaper / faster
  • Upgrade time −14–36% levels 3–7
  • Upgrade cost (Gold) −27% level 3: 5,500,000 → 4,000,000
Every level (5)
Level Upgrade time Upgrade cost (Gold)
3 4d to 3d 5,500,000 to 4,000,000
4 5d to 4d —
5 6d to 5d —
6 7d to 6d —
7 11d to 7d —
Dark Elixir DrillCheaper / faster
  • Upgrade cost (Elixir) −64% level 2: 500,000 → 180,000
  • Upgrade time −42–50% levels 8–11
Every level (5)
Level Upgrade cost (Elixir) Upgrade time
2 500,000 to 180,000 —
8 — 3d to 1d 18h
9 — 4d to 2d
10 — 6d to 3d
11 — 8d to 4d
Dark Elixir StorageCheaper / faster
  • Upgrade time −10–48% levels 8–12
Every level (5)
Level Upgrade time
8 3d 12h to 3d
9 5d to 4d 12h
10 6d to 5d
11 8d to 5d 12h
12 11d 12h to 6d
Dark Spell FactoryCheaper / faster
  • Upgrade time −33% level 3: 18h → 12h
Every level (1)
Level Upgrade time
3 18h to 12h
Eagle ArtilleryCheaper / faster
  • Upgrade cost (Gold) −7–25% levels 2–8
  • Upgrade time −11–25% levels 4–8
Every level (7)
Level Upgrade cost (Gold) Upgrade time
2 5,500,000 to 5,000,000 —
3 8,000,000 to 6,000,000 —
4 10,000,000 to 9,000,000 8d to 7d
5 11,000,000 to 10,000,000 9d to 8d
6 13,000,000 to 12,000,000 12d to 9d
7 14,000,000 to 13,000,000 12d 12h to 9d 12h
8 17,500,000 to 14,000,000 13d to 10d
Hero HallCheaper / faster
  • Upgrade time −6–40% levels 4, 8–11
Every level (5)
Level Upgrade time
4 4d to 3d
8 8d to 7d 12h
9 9d to 7d 18h
10 12d to 8d
11 15d to 9d
Hidden TeslaCheaper / faster
  • Upgrade time −17–43% levels 4, 8–12, 14–16
Every level (9)
Level Upgrade time
4 5h to 4h
8 1d 12h to 1d 6h
9 2d to 1d 12h
10 3d to 1d 18h
11 3d 12h to 2d
12 4d to 2d 12h
14 5d to 4d
15 6d to 5d
16 10d 12h to 6d
Inferno TowerCheaper / faster
  • Upgrade time −17–75% levels 2–5, 7, 9–11
  • Upgrade cost (Gold) −33% level 2: 1,500,000 → 1,000,000
Every level (8)
Level Upgrade time Upgrade cost (Gold)
2 2d to 12h 1,500,000 to 1,000,000
3 2d 12h to 1d —
4 3d to 2d —
5 4d to 2d 12h —
7 6d to 5d —
9 9d to 7d 12h —
10 10d to 7d 18h —
11 11d 6h to 8d —
LaboratoryCheaper / faster
  • Upgrade time −28–50% levels 3, 15
Every level (2)
Level Upgrade time
3 1h to 30m
15 12d 12h to 9d
MonolithCheaper / faster
  • Upgrade time −28–36% levels 2–4
  • Upgrade cost (Dark Elixir) −22% level 2: 255,000 → 200,000
Every level (3)
Level Upgrade time Upgrade cost (Dark Elixir)
2 11d to 7d 255,000 to 200,000
3 12d to 8d —
4 12d 12h to 9d —
MortarCheaper / faster
  • Upgrade time −22–75% levels 2–10, 12, 14–17
Every level (14)
Level Upgrade time
2 2h to 30m
3 3h to 1h
4 4h to 2h
5 6h to 3h
6 12h to 6h
7 18h to 8h
8 1d to 12h
9 1d 12h to 18h
10 1d 18h to 20h
12 2d 12h to 1d 6h
14 3d 12h to 2d
15 4d to 2d 12h
16 4d 12h to 3d 12h
17 10d to 5d
Multi Archer TowerCheaper / faster
  • Upgrade time −23–25% levels 2–3
  • Upgrade cost (Gold) −25% level 2: 16,000,000 → 12,000,000
Every level (2)
Level Upgrade time Upgrade cost (Gold)
2 12d to 9d 16,000,000 to 12,000,000
3 13d to 10d —
Pet HouseCheaper / faster
  • Upgrade time −25–43% levels 2–11
  • Upgrade cost (Elixir) −62% level 2: 8,000,000 → 3,000,000
Every level (10)
Level Upgrade time Upgrade cost (Elixir)
2 3d 12h to 2d 8,000,000 to 3,000,000
3 4d to 3d —
4 5d to 3d 12h —
5 6d to 4d —
6 7d to 5d —
7 8d to 5d 12h —
8 9d to 6d —
9 10d to 7d —
10 11d 12h to 7d 12h —
11 12d 12h to 8d —
Ricochet CannonCheaper / faster
  • Upgrade time −23–25% levels 2–3
  • Upgrade cost (Gold) −25% level 2: 16,000,000 → 12,000,000
Every level (2)
Level Upgrade time Upgrade cost (Gold)
2 12d to 9d 16,000,000 to 12,000,000
3 13d to 10d —
Siege WorkshopCheaper / faster
  • Upgrade time −9–50% levels 2–4, 6–9
Every level (7)
Level Upgrade time
2 4d to 2d
3 5d to 3d
4 6d to 4d
6 8d to 7d 6h
7 9d to 7d 12h
8 10d to 7d 18h
9 12d to 8d
Spell FactoryCheaper / faster
  • Upgrade time −2–50% levels 2–6, 8–9
Every level (7)
Level Upgrade time
2 8h to 6h
3 1d to 12h
4 2d to 1d
5 3d to 2d
6 4d to 3d
8 7d 4h to 7d
9 8d 12h to 8d
Spell TowerCheaper / faster
  • Upgrade time −18–26% levels 2–4
  • Upgrade cost (Gold) −18% level 2: 11,000,000 → 9,000,000
Every level (3)
Level Upgrade time Upgrade cost (Gold)
2 9d to 7d 11,000,000 to 9,000,000
3 10d 18h to 8d —
4 11d to 9d —
Wizard TowerCheaper / faster
  • Upgrade time −20–52% levels 2, 4–6, 8–9, 11–13, 15–17
  • Upgrade cost (Gold) −17% level 2: 120,000 → 100,000
Every level (12)
Level Upgrade time Upgrade cost (Gold)
2 2h to 1h 120,000 to 100,000
4 6h to 4h —
5 12h to 8h —
6 18h to 10h —
8 1d 12h to 18h —
9 1d 18h to 20h —
11 2d 12h to 1d 6h —
12 3d to 1d 12h —
13 3d 12h to 1d 18h —
15 4d 12h to 3d —
16 5d to 4d —
17 10d 12h to 5d 12h —
X-BowMixed
  • Upgrade time +25% level 9: 4d → 5d
  • Upgrade time −12–50% levels 2–3, 6–8, 10–12
Every level (9)
Level Upgrade time
2 1d to 12h
3 1d 6h to 1d
6 4d to 3d 12h
7 5d to 4d
8 6d to 4d 12h
9 4d to 5d
10 8d to 7d
11 9d to 7d 6h
12 11d 6h to 7d 12h
Angry JellyCheaper / faster
  • Upgrade cost (Dark Elixir) −11% level 2: 168,750 → 150,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 168,750 to 150,000
DiggyCheaper / faster
  • Upgrade cost (Dark Elixir) −35% level 2: 138,750 → 90,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 138,750 to 90,000
Electro OwlCheaper / faster
  • Upgrade cost (Dark Elixir) −65% level 2: 86,250 → 30,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 86,250 to 30,000
FrostyCheaper / faster
  • Upgrade cost (Dark Elixir) −48% level 2: 135,000 → 70,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 135,000 to 70,000
L.A.S.S.ICheaper / faster
  • Upgrade cost (Dark Elixir) −70% level 2: 67,500 → 20,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 67,500 to 20,000
Mighty YakCheaper / faster
  • Upgrade cost (Dark Elixir) −56% level 2: 90,000 → 40,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 90,000 to 40,000
PhoenixCheaper / faster
  • Upgrade cost (Dark Elixir) −45% level 2: 146,250 → 80,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 146,250 to 80,000
Poison LizardCheaper / faster
  • Upgrade cost (Dark Elixir) −50% level 2: 120,000 → 60,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 120,000 to 60,000
Spirit FoxCheaper / faster
  • Upgrade cost (Dark Elixir) −11% level 2: 168,750 → 150,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 168,750 to 150,000
UnicornCheaper / faster
  • Upgrade cost (Dark Elixir) −63% level 2: 135,000 → 50,000
Every level (1)
Level Upgrade cost (Dark Elixir)
2 135,000 to 50,000
Battle DrillCheaper / faster
  • Upgrade time −11–17% levels 3–4
Every level (2)
Level Upgrade time
3 6d to 5d
4 9d to 8d
Bat SpellCheaper / faster
  • Upgrade time −11–36% levels 2–6
Every level (5)
Level Upgrade time
2 1d 6h to 1d
3 2d 8h to 2d
4 3d 12h to 2d 6h
5 4d 12h to 4d
6 8d 12h to 7d 4h
Clone SpellCheaper / faster
  • Upgrade time −10–29% levels 4–5, 7–8
Every level (4)
Level Upgrade time
4 2d 12h to 2d 6h
5 3d 12h to 2d 12h
7 6d to 5d
8 8d to 7d
Earthquake SpellCheaper / faster
  • Upgrade time −29–33% levels 2–5
Every level (4)
Level Upgrade time
2 18h to 12h
3 1d 12h to 1d
4 4d 6h to 3d
5 5d to 3d 12h
Freeze SpellCheaper / faster
  • Upgrade time −17–33% levels 2–7
Every level (6)
Level Upgrade time
2 1d 12h to 1d
3 2d to 1d 12h
4 2d 12h to 2d
5 3d to 2d 12h
6 5d to 3d 12h
7 6d to 5d
Healing SpellCheaper / faster
  • Upgrade time −22–40% levels 2–6, 9–10
Every level (7)
Level Upgrade time
2 5h to 3h
3 10h to 6h
4 20h to 12h
5 1d 12h to 1d
6 2d to 1d 12h
9 9d to 7d
10 12d to 8d
Invisibility SpellCheaper / faster
  • Upgrade time −11–29% levels 2–4
Every level (3)
Level Upgrade time
2 4d to 3d
3 4d 12h to 4d
4 7d to 5d
Lightning SpellCheaper / faster
  • Upgrade time −17–50% levels 2–4, 6, 8–11
Every level (8)
Level Upgrade time
2 4h to 2h
3 8h to 4h
4 12h to 6h
6 2d to 1d 12h
8 5d to 3d 12h
9 6d to 5d
10 9d to 7d
11 11d to 8d
Overgrowth SpellCheaper / faster
  • Upgrade time −15–25% levels 2–4
Every level (3)
Level Upgrade time
2 7d to 5d 12h
3 12d to 9d
4 13d to 11d
Poison SpellCheaper / faster
  • Upgrade time −17–25% levels 2–3, 5–10
Every level (8)
Level Upgrade time
2 8h to 6h
3 1d to 18h
5 4d to 3d
6 5d to 4d
7 6d to 5d
8 9d to 7d
9 10d to 8d
10 12d to 9d
Rage SpellCheaper / faster
  • Upgrade time −20–50% levels 2–6
Every level (5)
Level Upgrade time
2 12h to 6h
3 1d to 12h
4 2d to 1d
5 4d to 2d
6 5d to 4d
Recall SpellCheaper / faster
  • Upgrade time −8–22% levels 3–4
Every level (2)
Level Upgrade time
3 11d 12h to 9d
4 12d to 11d
Skeleton SpellCheaper / faster
  • Upgrade time −10–25% levels 3–5, 8
Every level (4)
Level Upgrade time
3 2d to 1d 12h
4 3d to 2d 6h
5 3d 12h to 3d
8 8d to 7d 4h
Air BombCheaper / faster
  • Upgrade time −33–62% levels 3–8, 10–12
Every level (9)
Level Upgrade time
3 1h to 30m
4 2h to 1h
5 8h to 4h
6 12h to 8h
7 1d to 12h
8 2d to 18h
10 3d to 1d 12h
11 4d to 2d
12 7d to 3d
Giant BombCheaper / faster
  • Upgrade time −25–54% levels 3–7, 9–11
Every level (8)
Level Upgrade time
3 3h to 1h 30m
4 6h to 3h
5 12h to 8h
6 18h to 10h
7 1d to 11h
9 3d to 2d
10 4d to 3d
11 8d to 4d
Seeking Air MineCheaper / faster
  • Upgrade time −20–46% levels 5–7
Every level (3)
Level Upgrade time
5 3d to 2d
6 5d to 4d
7 9d 6h to 5d
Skeleton TrapCheaper / faster
  • Upgrade time −20–40% levels 4–5
Every level (2)
Level Upgrade time
4 10h to 8h
5 20h to 12h
SlowbombCheaper / faster
  • Upgrade time −33–83% levels 3–13
Every level (11)
Level Upgrade time
3 6m to 3m
4 1h to 10m
5 2h to 30m
6 4h to 1h
7 6h to 3h
8 8h to 5h
9 12h to 6h
10 1d to 12h
11 2d to 1d
12 3d to 2d
13 6d to 3d
Spring TrapCheaper / faster
  • Upgrade time −33–56% levels 3–6
Every level (4)
Level Upgrade time
3 3h to 2h
4 9h to 4h
5 12h to 6h
6 1d to 12h
Tornado TrapCheaper / faster
  • Upgrade time −33–100% levels 2–4
  • Upgrade cost (Gold) −44% level 2: 1,800,000 → 1,000,000
Every level (3)
Level Upgrade time Upgrade cost (Gold)
2 1d to 0s 1,800,000 to 1,000,000
3 2d to 1d —
4 3d to 2d —
Apprentice WardenCheaper / faster
  • Upgrade time −17–25% levels 2–4
Every level (3)
Level Upgrade time
2 8d to 6d
3 9d to 7d 12h
4 11d to 8d 18h
Baby DragonCheaper / faster
  • Upgrade cost (Elixir) −25% level 2: 2,000,000 → 1,500,000
  • Upgrade time −14–33% levels 3–10
Every level (9)
Level Upgrade cost (Elixir) Upgrade time
2 2,000,000 to 1,500,000 —
3 — 1d 18h to 1d 12h
4 — 2d 12h to 2d
5 — 3d 12h to 3d
6 — 5d to 4d
7 — 6d to 4d 18h
8 — 8d 12h to 7d
9 — 10d to 7d 12h
10 — 12d to 8d
BalloonCheaper / faster
  • Upgrade time −35–50% levels 2–3, 9–11
  • Upgrade cost (Elixir) −20% level 2: 125,000 → 100,000
Every level (5)
Level Upgrade time Upgrade cost (Elixir)
2 8h to 4h 125,000 to 100,000
3 12h to 6h —
9 8d to 5d —
10 12d to 7d 12h —
11 13d to 8d 12h —
BowlerCheaper / faster
  • Upgrade time −5–29% levels 3–8
Every level (6)
Level Upgrade time
3 3d to 2d 12h
4 4d to 3d 4h
5 5d to 4d 18h
6 8d to 6d 6h
7 9d to 7d 12h
8 12d to 8d 12h
DragonCheaper / faster
  • Upgrade time −22–35% levels 9–11
Every level (3)
Level Upgrade time
9 9d to 7d
10 10d 14h to 8d
11 13d to 8d 12h
DruidCheaper / faster
  • Upgrade time −13–25% levels 2–4
Every level (3)
Level Upgrade time
2 12d to 9d
3 14d to 12d
4 15d to 13d
Electro DragonCheaper / faster
  • Upgrade time −10–25% levels 2, 4–7
  • Upgrade cost (Elixir) −5% level 2: 6,300,000 → 6,000,000
Every level (5)
Level Upgrade time Upgrade cost (Elixir)
2 5d to 4d 12h 6,300,000 to 6,000,000
4 9d to 7d —
5 10d to 8d —
6 12d to 9d —
7 13d to 10d —
Electro TitanCheaper / faster
  • Upgrade time −11–25% levels 2–4
Every level (3)
Level Upgrade time
2 12d to 9d
3 13d to 10d 12h
4 13d 12h to 12d
GoblinCheaper / faster
  • Upgrade time −8–50% levels 2–9
Every level (8)
Level Upgrade time
2 4h to 2h
3 6h to 3h
4 12h to 6h
5 1d to 12h
6 1d 6h to 1d
7 2d to 1d 12h
8 3d 12h to 3d
9 6d to 5d 12h
GolemCheaper / faster
  • Upgrade time −5–33% levels 2, 7–14
Every level (9)
Level Upgrade time
2 1d to 16h
7 4d to 3d
8 4d 12h to 3d 12h
9 5d to 3d 18h
10 6d to 4d 6h
11 7d 12h to 6d
12 8d to 6d 6h
13 11d to 7d 12h
14 14d 16h to 14d
HeadhunterCheaper / faster
  • Upgrade time −22–39% levels 2–3
Every level (2)
Level Upgrade time
2 8d 6h to 5d
3 9d to 7d
HealerCheaper / faster
  • Upgrade time −10–33% levels 5–9
Every level (5)
Level Upgrade time
5 4d to 3d
6 5d to 4d 12h
7 8d 12h to 7d
8 9d 12h to 7d 12h
9 12d to 8d
Hog RiderCheaper / faster
  • Upgrade time −8–35% levels 7–13
Every level (7)
Level Upgrade time
7 3d to 2d 12h
8 4d to 3d
9 5d to 3d 18h
10 5d 12h to 4d 6h
11 6d 12h to 6d
12 9d to 6d 6h
13 11d 12h to 7d 12h
Ice GolemCheaper / faster
  • Upgrade time −20–28% levels 6–8
Every level (3)
Level Upgrade time
6 9d to 7d
7 10d to 8d
8 12d 12h to 9d
Lava HoundCheaper / faster
  • Upgrade time −12–33% levels 3–6
Every level (4)
Level Upgrade time
3 3d to 2d 12h
4 4d 12h to 3d
5 5d to 4d
6 8d to 7d
MinionCheaper / faster
  • Upgrade time −17–41% levels 2–4, 6–12
Every level (10)
Level Upgrade time
2 8h to 6h
3 12h to 8h
4 18h to 12h
6 2d to 1d 12h
7 2d 12h to 1d 18h
8 3d 12h to 2d 12h
9 5d to 3d 12h
10 6d to 5d
11 7d to 5d 12h
12 11d to 6d 12h
P.E.K.K.ACheaper / faster
  • Upgrade cost (Elixir) −40% level 2: 1,000,000 → 600,000
  • Upgrade time −17–37% levels 5–9, 11
Every level (7)
Level Upgrade cost (Elixir) Upgrade time
2 1,000,000 to 600,000 —
5 — 2d to 1d 16h
6 — 3d to 2d
7 — 4d to 3d
8 — 5d to 3d 12h
9 — 6d to 4d 12h
11 — 11d 12h to 7d 6h
Root RiderCheaper / faster
  • Upgrade time −8–17% levels 2–3
  • Upgrade cost (Elixir) −12% level 2: 17,000,000 → 15,000,000
Every level (2)
Level Upgrade time Upgrade cost (Elixir)
2 12d to 10d 17,000,000 to 15,000,000
3 13d to 12d —
ValkyrieCheaper / faster
  • Upgrade time −14–39% levels 2, 4–11
Every level (9)
Level Upgrade time
2 12h to 8h
4 2d to 1d 12h
5 2d 12h to 2d
6 3d 12h to 2d 6h
7 4d to 2d 18h
8 5d to 3d 18h
9 7d to 6d
10 9d 12h to 6d 6h
11 11d to 6d 18h
WitchCheaper / faster
  • Upgrade time −20–42% levels 2–7
Every level (6)
Level Upgrade time
2 3d to 2d
3 4d to 3d
4 5d to 4d
5 6d to 4d 12h
6 12d to 7d
7 13d to 8d 12h
WizardCheaper / faster
  • Upgrade time −16–50% levels 2–5, 8–12
Every level (9)
Level Upgrade time
2 8h to 4h
3 10h to 5h
4 16h to 12h
5 1d to 18h
8 3d 12h to 2d 12h
9 4d to 3d
10 5d 12h to 4d
11 8d to 6d 18h
12 11d to 7d
YetiCheaper / faster
  • Upgrade time −11–28% levels 2–6
  • Upgrade cost (Elixir) −17% level 2: 6,000,000 → 5,000,000
Every level (5)
Level Upgrade time Upgrade cost (Elixir)
2 4d 12h to 4d 6,000,000 to 5,000,000
3 6d to 5d —
4 9d to 7d 12h —
5 10d to 8d —
6 12d 12h to 9d —